Sun Oct 19, 2014 2:33 pm
To the OP -
I think the issue is that you're putting "100% quality".
With H.264 codec, you don't need 100% quality. You can reduce it to say, 80% or even less, and the quality will look fine. Of course, "quality" is subjective and everyone's threshold is different. For me personally, if I use nvidia's H.264, I find that I can drop quality to around 60% and I still find the image "good enough" for me. With other codecs, such as MPG or MJPG, I might need to dial it up to 90% or so to get it looking similar.
The higher "quality" you specify, the more CPU needs to work to "get the image looking good".
If you're looking for "lossless" recording, I think you can use the built-in RGB or YUV methods. I haven't played with those yet so I am not sure what settings to use, but if you're sticking to H264 you don't really need 100% for sure.
ps: I record videos exceeding 45 mins normally and haven't found audio loss in any of them yet. Since I now have a nvidia GPU, I use the native H264 in the GPU instead of vfw's codec. The difference in CPU usage is night and day - there is almost no impact at all on the game during recording if using the native GPU H264.