Hi,
What I did write in the subject is part of the GSpot report for a video.
It is more frequent in my rig when I capture at 60fps. And I can know when is going to happen during the recording, as for a few seconds fps drop a lot, with game being jerky. After 3 or 4 seconds everything goes to normal.
If not recording it never happens, so I think is the mixture of game+bandicam what is causing the problem.
When recording in H264 most of times that file becomes unplayable later, some of them can be recovered, some not. If recording as Motion JPEG, at the moment I had not major problem playing those videos, apart of those scenes being a little jerky.
I will try to change some things in my Bandicam setup to see if it affects (corrects) the issue.
But I dont understand why, lets say my computer has not capacity enough to handle that kind of recording, it generates so many Gb in any file affected.