Requesting Bandicam to add a basic Framecounter overlay that updates by 1 every game frame.
Some of the possible use cases could be: manually inspecting your recordings frame-by-frame to detect frame drops, calculating the duration of in-game actions with ease, or maybe even acting as an accurate timer for "speedruns".
Such a function would benefit the most from being implemented into software that hooks into pretty much every game and graphic API, such as RTSS, MangoHud, Bandicam and the likes.
There's only 2 specific programs capable of achieving this already that I'm aware of:
libTAS https://giant.gfycat.com/DeterminedEmotionalHuia.webm
RenderDoc https://giant.gfycat.com/OptimalBronzeJackal.webm
libTAS has little compatibility with anything and is Linux-only. RenderDoc is multi-platform but it doesn't really work on anything older than DX11. And both can get pretty clunky to work with.
Bandicam already counts frames internally to an extent, so I assume it shouldn't be too much work to "expose" it for the user.