Dor
Posts: 1
Joined: Wed Jun 15, 2022 3:46 pm

[BUG] Vulkan games crash/TDR when presenting from compute queue.

Wed Jun 15, 2022 3:55 pm

Hi,

It looks like bandicam cannot handle games that do presentation from compute queue. One of those games is Doom Eternal (with present from async compute display option enabled).

Vulkan validation layers also report this issue:

Code: Select all

[...]
Primary VkCommandBuffer 0x238ba2a63e0[] created in queue family 0 is being submitted on VkQueue 0x238b9d42970[] from queue family 2. The Vulkan spec states: Each element of the pCommandBuffers member of each element of pSubmits must have been allocated from a VkCommandPool that was created for the same queue family queue belongs to (https://vulkan.lunarg.com/doc/view/1.3.204.1/windows/1.3-extensions/vkspec.html#VUID-vkQueueSubmit-pCommandBuffers-00074)
Objects: 2
[...]
To reproduce the issue, you can use this simple vkcube application:
https://github.com/dorian-apanel-intel/ ... 28090d413c
with additional --force_present_from_compute_queue parameter.

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Bandicam Company
Site Admin
Posts: 7840
Joined: Mon Dec 20, 2010 12:19 pm

Re: [BUG] Vulkan games crash/TDR when presenting from compute queue.

Wed Jun 15, 2022 4:28 pm

Hi Dor,

We will forward your post to the development team.

Thank you for letting us know.

Rufinoman
Posts: 7
Joined: Sun Aug 04, 2019 5:53 am

Re: [BUG] Vulkan games crash/TDR when presenting from compute queue.

Wed Aug 24, 2022 5:46 am

Same problem here with Doom Eternal using Vulkan. The game goes to black screen and all I hear is the music.
I reported this ages ago and updated Bandicam to V6. Could you please address this issue?
Thanks

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Bandicam Company
Site Admin
Posts: 7840
Joined: Mon Dec 20, 2010 12:19 pm

Re: [BUG] Vulkan games crash/TDR when presenting from compute queue.

Thu Sep 01, 2022 4:03 pm

Hi Rufinoman,

We have forwarded your report to our development team.

Thank you for letting us know.

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