It looks like bandicam cannot handle games that do presentation from compute queue. One of those games is Doom Eternal (with present from async compute display option enabled).
Vulkan validation layers also report this issue:
Code: Select all
[...]
Primary VkCommandBuffer 0x238ba2a63e0[] created in queue family 0 is being submitted on VkQueue 0x238b9d42970[] from queue family 2. The Vulkan spec states: Each element of the pCommandBuffers member of each element of pSubmits must have been allocated from a VkCommandPool that was created for the same queue family queue belongs to (https://vulkan.lunarg.com/doc/view/1.3.204.1/windows/1.3-extensions/vkspec.html#VUID-vkQueueSubmit-pCommandBuffers-00074)
Objects: 2
[...]
https://github.com/dorian-apanel-intel/ ... 28090d413c
with additional --force_present_from_compute_queue parameter.