Bink is a proprietary video file format (extension .bik) developed by RAD Game Tools, and primarily used for full-motion video sequences in video games.
Bandicam Video Library (BVL) has many more features than BINK and supports almost all of Bink' functions. It is one of the best Bink alternative programs.
See the table to compare Bandicam Video Library with BINK.
Bandicam Video Library (BVL) | Bink Video! - RAD Game Tools | |
---|---|---|
Supported OS | Win32, Win64 | Win32, PSP, PS2, PS3, Wii, NDS, Xbox, Xbox 360,... |
Price(Win32) | $5,900 | $8,500 |
codec | Video: MPEG1 Video, VP8 Audio: MPEG1 Audio Layer2 |
proprietary audio/video codec. inferior to MPEG1 |
CPU Usage (P4 , assume BINK to be 100) |
50% (The lower the better) | 100% |
File Size (Same quality by PSNR) |
40~60% (The lower the better) | 100% |
Good video codec has many benefits.
See the below process to compare BINK video with the Bandicam Video Library MPEG1 codec.
※ BINK(.bik) files are playable by installing Rad Video Tools.
※ Bandicam Video Files - AVI files that use the MPEG1 Video and MPEG1 layer 2 video - are playable by installing Bandicam MPEG1 decoder.
※ BINK uses Bytes for the video file size, on the other hand, Bandicam Video Library uses bits.
See the graphs below. Every frame is decoded and compared with PSNR. The higher the PSNR value, the better the video quality.
It shows the MPEG1 and VP8 video codecs compress video about 40%~60% more efficiently than BINK.
The following test has been conducted on the Intel Atom 330@1.6Ghz CPU. On Core2 Duo/Quad the difference is too small to compare.(On Core2 Duo CPU average usage is about 1~2%.) Same video file(1080p video file) is used to compare codecs .
50~60% CPU Usage.
30%~40% CPU Usage.
Because of the difference in platform architectures, Bandicam Video Library uses about 20%~30% less CPU resources than BINK.