I encountered an issue with the Vulkan renderer in Dota 2 while attempting to use both the Steam Overlay and Bandicam simultaneously. Initially, both worked fine together, but when I switched back to DX11, I noticed that Bandicam still functions properly while the Steam Overlay fails to work unless I exit Bandicam.
I am seeking guidance on how to resolve this issue. Should I consider it a problem with the Steam Overlay or is it a problem specifically related to Bandicam? Any suggestions or solutions would be greatly appreciated.